Oni full game




















Well, yes, cheats exist but can only be unlocked one at a time for each completion of the game. There are terrible clipping problems the most amusing is when snow starts to fall indoors and a disarming limitation of configurable buttons. If that weren't enough, check this choice bit of dialogue that occurs late in the game: "Now what you doing hiding behind here? Once the wrapper is off and the goods are on display, Oni begins to look like a small fiasco.

It's an interesting premise with a fine fighting scheme - squandered by sloppy design and bugs. Definitely a title destined for demo-status gone awry and certainly little more than a game for those who like their games with little substance. Takeshi Mode - Alpha stage, not finished but playable, expect some graphical and dialogue errors. New Onis - Giant Oni and Leechum. They only appear in Mika Mode and Takuro Mode during specific scenes. New Alt-Costume for Mika - This one replaces her alt-attire from the previous demo.

It now uses the graphics from Vampire Mika as opposed to the rough guess that was my sprite edit before. Said older sprite will likely make an appearance as a different alt-costume in a future release. Secret Area - A new, secret area has been added to the game. Where can it be, and what's waiting for you within it?

You'll have to play through and find out. Been there, coded that. They will give you clues on what you can go about doing and perhaps point you in the general direction of how to reach the secret area. I won't tell you exactly where they are, but I will say this Find them and try to piece together their clues in order to reach the secret area, and be rewarded with something awesome.

Added a new character and his story to the game Not finished, very early alpha for them, not playable. Fixed the error where Giant Oni turns into a regular Oni upon entering the basement during his chase scene.

Meka Domo-Kun is no longer where he originally was he is still in the game, though, somewhere New Oni added. Stylized heavily with Anime elements, Oni is unique.

Each encounter with an enemy gives you the chance to empty a clip worth of bullets into their chests or deliver a stunning spin kick to their jaws. However, even with this clever approach to gameplay, Oni suffers greatly in some very important areas.

Lacking any kind of strong multiplayer or non-story based play, Oni must stand on the strength of its gameplay and plotline. To start off with, although it can be a bit frustrating especially given the skill the AI exhibits when fighting, Oni is a blast to fight with. Konoko has a series of basic combat moves and special power moves that she can use to reduce her opponent to a pile of quivering goo and a full complement of throws allow her to toss her enemy to the ground.

Its hard to express how fun it can be to completely cream an enemy Striker one of the Syndicate thugs and then toss him off of a building with a well timed throw. Imagine blazing away with a plasma rifle while sliding into an opponent's legs, only to spring up and do a leg throw on the opponent behind him!

Granted, what I just described is probably the most difficult maneuver you can even attempt, but it could still be done. In a way, this is also one of the strongest drawbacks to the game, as it certainly seems like most of the enemies know a lot more about fighting than you do, especially when it comes to using firearms. Without the ability to save anywhere Oni relies on automatic save points , relative scarcity of weapons and powerups, and a strong, tough-to-defeat AI, it can be quite frustrating to repeat some levels the dozens of times necessary to pass them.

Bungie spent a lot of time trying to replicate much of the gameplay that makes fighting games like Bloody Roar or Streetfighter fun and then combining it with the gunplay that makes games like Half-Life or Quake into classics. An unfortunate lack of multiplayer or skirmish features severely limit its replay value, but most fans should get enough enjoyment out of the fighting to take it for one spin around the block.

With the ability to switch easily between gunplay and a fist fight make it entertaining in the short run. Although some of the level design is simplistic, without much clutter, all of the graphics in Oni are to be commended.

With reflective surfaces, a wide variety of well designed textures, and gigantic level design, the game provides a good treat for the eye. Definitely one of the first in a new series of next generation titles, Oni exhibits strong level design and a sense for extremely detailed characters, adding to the suspension of disbelief that makes these titles strong.

The music, when it comes around, is definitely worth a good listen. With a strange techno sound, the soundtrack helps reinforce the very anime style of this game. This section of the game deserves a brief mention because, as you can see, Oni can run on a 2MB 3D Accelerated video card. Given the nice visuals and even better gameplay evident in the Oni engine, the fact that it only needs a 2MB video card is incredibly impressive.

If Bungie licensed the Oni engine, modifications based on it could prove to be the next wave in fan created games. The world is a miserable place to live. There is only one government, the masses live in fear of "Big Brother," and the last two superpowers are going at it with no real care for human life.

In this corner, the TCTF Technology Crimes Task Force , the World Coalition Government's watchdog whose sole purpose is to keep the population under its thumb; a task they accomplish by using the propaganda that the abuse of technology is bad and that the TCTF is the only thing protecting the populace from all forms of crime. Too bad they operate like a Gestapo in their investigations. In the other corner we have The Syndicate , an evil only slightly worse since they provide the desperate and downtrodden with all the weapons and explosives they need to kill one another.

The syndicate is headed by Boss Muro, a man who eliminated all other crime kingpins to make himself the number one. With him running the show, crime has gotten worse and an epic showdown of biblical proportions looms on the horizon. As Konoko, a rookie agent for the TCTF, you have been charged with the bone breaking task of infiltrating The Syndicate, figuring out their evil intentions, and taking them down.

I played by their rules and fought with my fists instead of my gun. I stealthily avoided confrontation when possible to conserve my hypos and health and then had all of it taken away from me. In the later parts of the game - the parts that may take minutes to complete without a save game feature , you will face up to five thugs at once. This wouldn't be so bad if you could take out two or three from a distance, or even if you could whip out the pistol and shoot your way through a tough area.

Combine this impossible situation with the fact that you'll probably have to replay this level times and the game suddenly doesn't seem like that much fun. Considering all the work that went into the game engine, the level design appears rather elementary. If you've played the demo, then you've seen a typical level - sparse, barren, boring and square. I haven't seen this many right angles since Doom. The levels are among the least memorable of any action game in the past couple of years.

The entire game -- yes, the entire game -- consists of running from room to room looking for a computer to unlock the next door. No inventive or ingenious solutions such as flooding a room and swimming out a ventilation shaft or jumping on a conveyer belt to take a shortcut around the bad guys. You can envision the line of thinking: "Obtuse angles get in the way of her punching and kicking.

Caves and castles get in the way of that, too. We need warehouses to maximize the hand-to-hand combat potential. Get rid of that ammo and add another unarmed soldier for Konoko to fistfight. Do that again for all 19 levels.

On the positive side, the character animations are among the best in any game. Konoko doesn't simply run, she runs like an anime character - leaning far forward with sharp accentuated movements exactly as expected. Konoko's combat moves are fluid and smooth without any unrealistic snapping and warping.

The audio is quite good and the music score fits perfectly with the game. Graphics performance ranks among the best for smooth framerates and consistent performance. Oni sells itself as an innovative action game featuring hand-to-hand combat.

In those words, the game succeeds. But Oni also sells itself as fun. To say that Oni succeeds in this attempt would be an overstatement, for the developers threw too many kinks into the equation and they just don't add up. Oni would be an above-average game if Bungie hadn't blown the in-game save feature.

That one decision, though not fatal in itself, becomes critical when combined with the ever-increasing difficulty and the overt bias against guns, ammo and health. A patch could help turn the game around, but don't hold your breath -- Bungie's primary focus on consoles is evidenced by the entire design of Oni.

Screenshots from MobyGames. Pandawatch 1 point. Halo Nerd here looking to revisit a game I only played on a friends ps2 years ago. Elruna 2 points. I don't know why I didn't search for this game earlier.

I remember finding a CD with Oni demo on it as a kid and being surprised at how smooth and varied the combat was. I wish more games these days had that top center 3rd person instead of the side.

God, I sounded old. I have been addicted to this till now. Wait what 4 points. Downloaded the game and the AE and the game opens, but when I try to play, any movement of the mouse sends me spinning in clockwise circles and I can't look around. Any tips?



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  • 1000 / 1000